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06 3D Geometry A Part 2 - Texturing and Modeling a Next Gen Building
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10 Lighting and Final Touches - Texturing and Modeling a Next Gen Building
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06 3D Geometry C Part 1 - Texturing and Modeling a Next Gen Building
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06 3D Geometry E Part 3 - Texturing and Modeling a Next Gen Building
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06 3D Geometry A Part 3 - Texturing and Modeling a Next Gen Building
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06 3D Geometry B Part 1 - Texturing and Modeling a Next Gen Building
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Part 1 Making Low Poly Trees and Importing into CryEngine3 Part 1
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05 Texturing Part 3 - Texturing and Modeling a Next Gen Building
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06 3D Geometry C Part 5 - Texturing and Modeling a Next Gen Building
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05 Texturing Part 5 - Texturing and Modeling a Next Gen Building
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03 2D Paper Model Part 2 - Texturing and Modeling a Next Gen Building
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04 Normal Maps Part 4 - Texturing and Modeling a Next Gen Building
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02 Starting Texturing Procedure - Texturing and Modeling a Next Gen Building
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Full Canister of Ooze in Substance Painter
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Part 3 Making Low Poly Trees and Importing into CryEngine3 Part 3 (1)
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06 3D Geometry A Part 1 - Texturing and Modeling a Next Gen Building
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07 Finishing Final Model Part 1 - Texturing and Modeling a Next Gen Building
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03 2D Paper Model Part 3 -Texturing and Modeling a Next Gen Building
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07 Finishing Final Model Part 4 - Texturing and Modeling a Next Gen Building
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04 Normal Maps Part 5 - Texturing and Modeling a Next Gen Building
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06 3D Geometry C Part 3 - Texturing and Modeling a Next Gen Building
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06 3D Geometry E Part 1 - Texturing and Modeling a Next Gen Building
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07 Finishing Final Model Part 2 - Texturing and Modeling a Next Gen Building
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Part 2 Making Low Poly Trees and Importing into CryEngine3 Part 2