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Fox Theatre Breakdowns
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01 Introduction To Project - Texturing and Modeling a Next Gen Building
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How Projects Were Made
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Time-laps Making of Candy Corn Texture - Substance Designer
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Time-laps Making of Basketball Texture - Substance Designer (1)
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WarArm - Wooden Ammo Crate in Substance Painter (1)
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06 3D Geometry D - Texturing and Modeling a Next Gen Building
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04 Normal Maps Part 1 - Texturing and Modeling a Next Gen Building
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06 3D Geometry E Part 4 - Texturing and Modeling a Next Gen Building
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08 Preview Model In Marmoset Part 1 - Texturing and Modeling a Next Gen Building
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06 3D Geometry E Part 2 - Texturing and Modeling a Next Gen Building
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06 3D Geometry C Part 4 - Texturing and Modeling a Next Gen Building
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06 3D Geometry C Part 2 - Texturing and Modeling a Next Gen Building
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04 Normal Maps Part 2 - Texturing and Modeling a Next Gen Building
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03 2D Paper Model Part 1 - Texturing and Modeling a Next Gen Building
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09 Importing To Unreal Engine 4 - Texturing and Modeling a Next Gen Building
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08 Preview Model In Marmoset Part 2 - Texturing and Modeling a Next Gen Building
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04 Normal Maps Part 3 - Texturing and Modeling a Next Gen Building
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05 Texturing Part 4 - Texturing and Modeling a Next Gen Building
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06 3D Geometry B Part 2 - Texturing and Modeling a Next Gen Building
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05 Texturing Part 1 - Texturing and Modeling a Next Gen Building
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07 Finishing Final Model Part 3 - Texturing and Modeling a Next Gen Building
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05 Texturing Part 2 - Texturing and Modeling a Next Gen Building